In this article we tackle many common problems that are really all about the same thing, communication with your players.
Read MoreHere is where you can find thoughts and musings about encounter design, things we've read, any rpg news we stumble across, or any other idea that we decide to write about.
In this how to run the game we tackle a often asked about subject, which is how does one run one run games for large groups (six plus).
Read MoreWe sort of killed a PC that has lasted two years this week. Here we reflect on what it feels like to do that to a character you’ve followed for that long.
Read MoreIn this article we tackle how to use tension to make encounters more interesting and to make them forward moving.
Read MoreCheck out what we thought about the Eberron setting book!
Read MoreWe go over the way to use stakes to make your articles more interesting.
Read MoreIn this article we discuss how to use choice to make your encounters more interesting.
Read MoreHere we begin our series on what makes encounters interesting and how to bring that to your game.
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