In this strange encounter the PCs find a “tavern” in the middle of the woods. A great encounter to throw in a random encounter table to make your world seem interesting and full of mystery.
Read MoreHere is where you can find all of the newest encounters from Tabletop RPG Encounters. Browsing for a particular type of encounter? Click on one of the tags below a post and it will show you all other encounters that share that tag. Looking for something specific? Use the search to find any encounters on this page. We publish new encounters on Saturdays.
In this community encounter by Dylan Goss of Stuffed Rock Studio, your party must fight a crystal dragon. The dragon has literally frozen trade between cities and the cities the PCs represent depend on the trade route for survival. The PCs have to defeat the dragon before they succumb to a crystal state.
Read MoreThe final encounter in the dining with class series. The PCs have almost made their way out, now they just need to sneak past the final two guards and they will be out.
Read MoreIn this encounter the PCs have decided not to go directly out of the manor, but instead to embarrass the host, by showing he can't keep an eye on his food.
Read MoreThe party has moved past the guards and find a ballroom, full with those soon to the slaughter. They will need to find a way past this area without alerting the guard.
Read MoreIn this encounter your PCs have escaped from the butcher and are trying to get past the guards in the room. They will need to stay stealthy to get their possessions back.
Read MoreThis encounter is meant for a great way for player characters to meet each other for the first time, as they wait to be dined upon by the undead upper class of the city. Your PCs have been accused of crimes, rightly or wrongly and are waiting in the butcher’s room to be softened up for dinner.
Read MoreIn this encounter your party takes the fast way down. They are riding some sort of gondola or elevator and the line snaps. They get to free fall for a time or they hit the ground.
Read MoreIn this encounter a friend of the parties has been possessed by an evil entity. Their friend begin attacking the village/city they are in. The party has to choose between engaging their friend to draw the attacks away from them, most likely resulting in their death or letting their friend wreak havoc on the innocent.
Read MoreThis is an easy encounter for when your PCs successfully stopped the guards. A group of panicked merblins flee as small waves come at them, while they hold the high ground.
Read MoreIn this encounter your PCs have to make there way through a heavily defended waterway, due to failing to stop the enemies from locking the gates in the previous encounter.
Read MoreIn this encounter the PCs encounter the sentries of the cave. If the guards can raise the alarm and block off the path of the PCs then the dungeon will get a whole lot harder.
Read MoreIn this encounters the PCs have to wiggle their way out between two giants or risked being crushed!
Read MoreThis encounter is all about making your PCs stuck together to get out of being captured!
Read MoreThe PCs arrive to return news to the king or queen and find the ruler dead, with a weapon that had been promised to the PCs as a reward.
Read MoreIn this encounter your PCs are going to be fighting atop a giant construct on top of a hill.
Read MoreIn this encounter your PC’s caravan is ambushed so that the attackers can kill (or take) a prisoner that they have been in charge of guarding.
Read MoreIn this encounter the PCs find their first enemies, creatures that have burrowed down into corpses and are using them as a host.
Read MoreIn this encounter your players board the mining station through the ship dock. In the first area they find wreckage of the conflict.
Read MoreThis is the beginning of our adventure Aboard the Mining Vessel. In this encounter the PCs receive their objectives and get a chance to take a look at the vessel.
Read More